CU Allocation & Usage Reference
Compute Units (CU) represent simulation capacity. Each unit of CU maps to real compute allocated to resolve your battle — dice rolls, damage sequences, objective evaluations, and phase transitions. CU is the currency of execution, not a subscription or access fee.
Every simulation run resolves a full Warhammer 40,000 battle from deployment through final scoring. The engine processes thousands of attack sequences, applies wound allocation, evaluates saves and damage prevention, tracks objective control, and executes morale and battleshock — per turn, per unit, per model.
A single 50-simulation batch may resolve over 20,000 dice rolls and hundreds of thousands of individual game-state evaluations. CU reflects that workload directly.
Outcomes do not affect cost. A decisive victory and a narrow loss consume the same CU for the same matchup.
Each CU spent produces structured simulation data — win rates, VP distributions, casualty tracking, turn-by-turn phase breakdowns, and confidence-rated tactical insights. The more you simulate, the tighter the confidence intervals and the clearer the patterns.
CU buys you information advantage. Not access. Not cosmetics. Not time-gated content. Compute allocated, results delivered.
Actual consumption varies with list composition, model count, and faction rules. Identical requests produce consistent CU costs.
You are paying for compute, not outcomes. The engine runs. The data is yours.